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chapoxd is offline
Join Date: Sep 2009
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[GUIDE]Force Blade
OK here the guidance of this wonderful character ...
Summary:
1. Introduction
2. Build
3. Skills
__3.1 Sword Skills
Magic Skills __3.2
Buffs and Debuffs __3.3
__3.4 Upgrade Skills
Special Skills __3.5
4. Team
__4.1 Armor
__4.2 Arms
__4.3 Jewelry
__4.4 Layers
5. Combos
6. Questions varied and extra data
___________________________________________
1. Introduction
The FB (Force Blader) is the char skills with more "obscure" in Cabal ^ ^ '. The FB does not have a defense as high as the FS, not a Def rate as high as the BL, nor damage as high as the WA, is rather a char through all that, but all his sword attacks are debuff incorporated, which enables you to minimize your opponent's capabilities.
It is true that an attack has not so high, but its average damage is higher than the FSS ^ ^. Also in Logar 140 may have the higher crit rate for buffs (25%).
If you've decided to run a FB you know that there is a spike char, or great skill, but rather must take skill to learn to handle it, but once you fit your gameplay, you will not have many problems.
In contrast, their ability to break down individual enemies in war zones is quite remarkable.
Many (I think almost all) believe that FB is the char coolest, both in appearance and skills, plus their debuffs and each of its features make training a FB is pretty funny, because it is a char that has enough tricks, and therefore we must have him patience to get used to, but when you learn to handle a'll FB you will not regret having made that choice. You need to think about strategies to manage this char, you must be imaginative to use the debuffs, and you will see a char quite fun ^ ^ '.
2. Build
Specifically, despite having characteristics of a hybrid char, the FB should be based on Dex. Putting points in Str needed only to operate the equipment which is available at hand, ie not get up there to use Mithril Str +7 if you do not have that piece yet, the same goes for Int, in return for everything that rises you can in Dex.
It is true that the FB Str earns a little more than attack, but will not be noticed, in return, if you get Dex, you get an increase in all other stats.
Some consider the Heavy FB (Str-based) as an alternative build, but the truth is that you lose a good amount of def rate (useful in PvE), and Battle parts that are much cheaper than Armor.
3. Skills
With respect to the slots for sword skills, I must note that for every rank you advance slots will also for the Magic skills.
By "opponent" I mean a mob, or another player, against which uses a technique of attack.
Because the new system of skill exp if you use magic skill exp skill will go up not only in "magic" but also "sword," as well if you use sword skills. Because of this, will be more comfortable raising skill using only magic attacks.
3.1 Sword Skills
In this branch you will find 2 types of skill: skill Atack and Movement Skill. The second group only find 2: Fade Step and Dash. As for the Movement skill, opinions are very divided, as some are for use in PvP, and against its use in PvP (most players in Cabal EU is against).
In the description of various skill see the word "fast" or "quick", suggesting that its casting time is quite short, which you can prove beneficial in PvP at high levels, because when you have them in level 20 can allow good amount of damage done in a short time if you have the proper equipment.
In the initial ranks can survive with few skills, as you can (and best) use magic skills.
Additionally, be aware that each skill specific to the FB has a secondary effect on the opponent for a few seconds (usually 8 seconds). In describing the effect it'll have the skill. Needless to say, is the side effect is more potent as the more you have the skill level.
** NOVICE **
Impact Stab: Performs a quick thrust. The FB is already equipped with this skill from the start, so no need to buy it. It is the weakest skill of sword, but to level 9 will first assemble the basic combo, it would also be ideal for ranges up to skill. It can be kept indefinitely, and that upon arrival at Transcender, will hardly be lacking in Sword slots to FB. You can include in your combo for PvP if you take it to 20, may be weak, but is quite fast, and in particular has a good DPS.
Flash Draw: Make a cut-lateral frontal area. It is recommended to buy it. This is another skill that will be useful to make our first combo, plus it is the first skill with which the damage done FS area.
Power Stab: Make a double thrust. It depends on you buying. It is a frontal attack, similar to Impact Stab, but with an area slightly larger damage. With this skill and you will have 3 skills of sword and you can perform a basic combo using the sword skill.
Fade Step: Make a step backwards. Recommended buy. Even for PVP, you may not use it. What you do in PVP is to make the enemy lose your selection, and possibly break your combo if you can not select you again before your combo bar prompted. However, consider that the FB is a character full of tricks, especially in war zones and you can add this skill in this repertoire ^ ^. Also, if you use a Execration + Darkness Boss, you can quickly get out of your range of attack Fade + Dash for healing.
** APPRENTICE **
Dash: Make a jump to where the mouse points (must be set within the game), allowing rapid movement. In PvP you can combine it with the Fade Step and which further hampered the opponent re-cast you. Also useful to pursue the Wizards to vanish like teleportation (which also can be annoying and / or desperate).
Force Slash: He makes two quick slash with his sword. You buy it because not only will you now, but can be very helpful to form your final combo for PvP as it has the lower casting time (after Force Kick).
Effect: Causes additional damage, poison style.
Force Break: Make three quick cuts. You can buy and replace any of the above skills to have a combo with a most damage.
Effect: Decreases opponent's attack.
** REGULAR **
Rising shot: Make a quick upward vertical gash. It depends on you buying or not.
Soaring shot: Make a vertical cut down fast. It depends on you buying or not.
Illusion Stab: Make several frontal attacks with a good area of damage, considering that it can also affect those who are behind your opponent. You can buy it if you want to have a better damage at this point, and use it instead of Impact Force Stab Stab or in combo.
Effect: Decreases your opponent's defense.
** EXPERT **
Assault Force: Performs a quick attack with your sword and your opponent approaches you. Recommended buy. This skill will be useful because, along with Force Slash, Sword skill is faster (short casting time) that has the FB.
Effect: Causes additional damage, poison style. Force can be combined with Flash to have a stronger effect.
Force Drive: Make several frontal attack, ending in a turn. The graphical appearance may be the best from the rest of skills, so far, but not an essential skills. It depends on you buying or not.
Effect: Decreases the rate atack your opponent.
Dance of Ruin: Make a jump, giving an up-cutting. Recommended buy. This skill has an average area-lateral frontal damage, but has the advantage of knocking down the opponent, it also caused great damage at low levels. In PvE will serve you well for a while because it can knock down your opponent.
Effect: Decreases your opponent's defense.
Force Kick: Make a great leap fast with a bang to the knee. Recommended buy. This is the fastest skill possessed by the FB (although in reality all those sword skills are based on this skill). It has the peculiarity that has the greatest range of attacks which may have a sword skill in any kind of char. The problem is that your Cool Time (time to return to using the skill) is very high, even at level 9.
** A. EXPERT **
Round Cut: Make a quick cut of 360 ° around you. It depends on you to buy or not this skill. This skill has the distinction of being the first skill you can take to cause damage to everything around you, however your attack range is very low.
Infernal Stigma: Make a red-black staff and jumps. Recommended buy. This skill is more colorful effects and greater damage to this rank, and although not essential in PvP, in PvE it is because this skill has a good stun.
Effect: Decreases opponent's attack.
** MASTER **
Abyssal Crystal: Make a frontal shot of energy in the form of crystals, with your sword. Recommended buy. This skill is not very versatile, but you can serve to open a PvP if your opponent uses a sword to attack only and is not close to you. Has the highest attack in the group of sword skills (after Force Kick, obviously), and the damage will be caused to any that it finds the energy shot in his way. Also if you have a reasonable amount of Sword Amp, this will be your best attack range.
Effect: Decreases the rate atack your opponent.
** A. MASTER **
Impact Force: Make a white staff hits the ground causing a large explosion, around you. Slightly recommended buy. This skill is the slower (long casting time) that has the FB. Can you give almost no use to this skill, but in PvP you need to finish the match if the opponent still be alive, ie you can use to give knockouts. Unfortunately, in addition to this, has no significant role in PvE.
Effect: Causes additional damage, poison style.
** G. MASTER **
Infernal Impact: Throw your boomerang sword and makes way multiple blows with fists and feet, spinning, ending with a cutoff of 360 º. Recommended buy. The damage caused and the number of strokes that can cause depends on the amount of opponents you have around you ... Increased number of opponents = Highest amount of damage. While the graphic effects are only frontal impacts, it also hurts what is immediately at your sides, and behind you. Besides all that has high chances to knock down your opponent.
Effect: Decreases the attack, defense, and level of your opponent, also cause additional damage, poison style
** COMPLETE **
Assassinate: Make quick movements around your opponent while you attack him. Recommended buy. Like Infernal Impact, the damage depends on the number of opponents, including the number of strokes depends on the number of opponents.
This is perhaps the most annoying skill that has the char FB against sword because if they do not fit well your combo, will remain on foot chasing the FB as he performs this skill. You can also knock down the opponent.
** TRANSCEND **
The FB does not have any attack skill in this rank.
3.2 Magic Skills
In this group you will find skills of attack (the FB does not own any of its own), buff skills, skills and debuffs (the latter will be treated in the "Buffs and Debuffs.
Although I said I would not appoint general and common aspects, it is necessary to mention at least the Magic skills that are required to buy for a FB. I say mandatory because of the FB BM1 directly dependent on magic attack skills you have learned (for details see section on Special Skills).
3.3 Buffs and Debuffs
Like all kinds of char, the FB also has its own buffs, having enough to satisfy all aspects attributes (attack, defense, crit rate, crit damage, HP, MP, etc.) but are only personal use. But beyond that has debuffs, which may decrease the ability of the opponent in full fight, or even disable it completely for a few seconds, which is disruptive to other char, which can be the victims.
All of the FB buffs and debuffs are of the "magic skills", which is why you must be very careful in deciding whom you will choose, and which of these will go up to level 20, remember that you also have to upload your cannons to improve BM1 . This is usually the reason for missing end points of magic to improve all the buffs, debuffs, and cannons. Here are tips to choose from, but depends on your point of view and your needs with what you will be the end and go up to the maximum, which will leave half rise, and which scrapped altogether.
** Buffs **
There are a total of 9 buffs can learn a FB, 2 general and 7 own, however you can only use 4 because several are similar, although at 140 and 170 you can use more buffs.
Enchant: Fills your sword to increase your attack magic. FB Buff exclusive. No need to buy this buff because you get as a reward for the initial quests.
Rank Required: Novice
Profit Limit: + 25 Attack
Graphic effect: A white magic aura covers the entire sword.
Regeneration: Make your points regenerate HP every 2 seconds. Recommended buy (although some later ranks will change by Aqua Vitality). It is a general buff, that is, all possess this char buff. Although the amount of HP regenerated every 2 seconds is quite small, you should consider that better than nothing ^ ^ '.
Rank Required: Novice
Profit Limit: 6 points to regenerate HP every 2 seconds (maximum-Level4)
Graphic effect: None
Earth Guard: Increases defense. Recommended buy. FB Buff exclusive. This buff does not have much relevance when compared with the WA defensive buff and BL (Iron Skin Aura Barrier +), but ... better than nothing.
Required Rank: Apprentice
Profit Limit: + 29 defense
Graphic Effect: None, although invoking the buff yellow diamonds are some around for a short time.
Fire Blade: Fills your sword with fire to increase your attack and critical hits. FB Buff exclusive. If you want to buy it, but do not recommend you upload it, because soon you'll have to delete this skill. Only when you need it again 170.
Required Rank: Apprentice
Profit Limit: Attack + 29, + 10% crit rate
Graphic effect: An aura of fire covers the entire sword.
Ice Blade: Fills your sword with ice to increase your attack and critical hits. FB Buff exclusive. You can buy this skill, and upload, but not to stop (maybe even 12 or 15) because soon traded it for something better, but until then delayed a bit, well need this buff when you're 140, and even then you need to invest magic points in other skills.
Required Rank: Regular
Profit Limit: Attack + 39, + 10% crit rate, + 5% crit damage
Graphic effect: An aura of ice covers the entire sword.
Wind Movement: Invoke the wind to enhance your atack rate and def rate. FB Buff exclusive. Recommended buy. For while this buff you will, perhaps at high levels and do not need it much, but until then it will be necessary.
Required Rank: Regular
Limit Profit: + 620 atack rate, def rate + 310
Graphic effect: Several wind beams move around the FB
Lightning Blade: Fills your sword with power to increase your attack and critical hits. FB Buff exclusive. Recommended buy. This is the best attack buff that has the FB, so you can upload it to the fullest.
Rank Required: Expert
Profit Limit: Attack + 49, + 15% crit rate, +10% crit damage
Graphic effect: An aura of electricity covers the entire sword.
Aqua Vitality: Enhance your HP, MP and their rates of regeneration with the power of water. FB Buff exclusive. Recommended buy. Farming will serve you well to maps not as high level by the health and mana regeneration, this buff can also replace the Regeneration buff.
Rank Required: Expert
Profit Limit: +100 HP, +100 MP, +6 HP regeneration, + 6 MP regeneration
Graphic effect: An aura of bubbles covering the FB.
Resist Intension: Reduces the chances to be target of some effects of skills of opponents. Recommended buy. It is also a general buff. Before it was considered useless, because the few benefits they gave, but because of the new dungeon, you must at least have it in level 1. In the new dungeon mobs can dismount.
Required Rank: Master
Profit Limit: 10% anti-stun, anti-down, and anti-knock back.
Graphic effect: None
** Debuffs **
The debuff buffs are actually negative (in fact they are curses ^ ^) that you throw on your opponent to cut capacity to fight. The FB is the char that is characterized by the largest amount of debuffs. Some of them are for use on an opponent at a time, and some are to perform in area, ie, affecting all enemies near you.
Obviously when you use a debuff on the FB will not see that made the debuff, but over his opponent.
Guard Break: def decreases the rate of your opponent. It is not worth buying because you will hardly anything, if you use combo. Should you buy, you should keep it in level 1.
Required Rank: Regular
Blind: Decreases your opponent atack rate. It is not worth buying because you will hardly anything. Should you buy, you should keep it in level 1.
Required Rank: Regular
Lower Defense: Decreases your opponent's defense. Slightly recommended buy. This debuff will serve mainly in PvP in war zones, is perhaps the first useful debuff. However for PvE is better to use Execration since the latter reduces all attributes of the mob hit, including the defense, and does so with higher visibility than Lower Defense.
Required Rank: Regular
Profit Limit: Próximanente
Enervation: Decreases the level of a mob. Recommended buy. This debuff will be of vital importance if you do a dungeon (solo or party) and need a quick drop boss. Try to have it as high as you can.
Rank Required: A. Expert
Profit Limit: Próximanente
Execration: Disables your opponent can not move. Recommended buy. One of the most bothersome of FB debuffs for the player who is his opponent. In war zones is quite fun to use against opposing players in the nation. You must be creative to use this debuff because you can use in various situations, and you can combine it with other debuffs to leave your opponent like a lamb to the slaughterhouse XD.
Rank Required: A. Master
Profit Limit: Próximanente
Hard Luck: Curse your opponent to plunge him into misfortune. Recommended buy. This debuff makes your opponent have such bad luck that has more chances of receiving critical hits, in addition to the damage of these amps. It is quite useful in both PvP and PvE, especially against a boss, and even more if you're in party, you'll see as critical to the mob rain, or an enemy player ^ ^.
Rank Required: G. Master
Profit Limit: Próximanente
Darkness: Surround your opponent with the dark to reduce their range of vision. Recommended buy. What it does is reduce the range of your opponent's attack, although this will be useful mainly for members of your party to be WI or FA can be used in various situations. Use your imagination, or read the section "Questions and varied extra data.
Rank Required: Completer
Profit Limit: Próximanente
Mana Freeze: Limits the maximum available MP your opponent temporarily. Recommended buy. This is another of more debilitating debuffs that has the FB. In use, your opponent can use virtually no skills (as its limit MP is very low), however, the WI and AF in high levels can be virtually immune to this debuff because that in itself already have enough MP, and still affected by this debuff MP still have enough to carry out attacks.
It's funny to see a char, after being targeted by this debuff can not do anything for 10 seconds, so you have only 2 options: either wait to be killed without doing anything, or use a Return Stone, which escape to safety. All other char hate the sword by this debuff FB ^ ^. Combined with Execration is fatal to the opponent. The downside is that it can only be applied one at a time, and the cooldown is a bit high.
Rank Required: Transcender
Profit Limit: Próximanente
Field of enervation: Decreases the level of several targets at once. Recommended buy. The characteristics are the same as those of enervation, but its effect affects the whole area. It is quite useful in areas where the FB is surrounded and the mobs hit hard.
Rank Required: Transcender
Profit Limit: Próximanente
Field of Execration: Disables your opponent can not move. Recommended buy. The characteristics are the same as Execration, only has an effect of area. If you alternate with Execration, you can pass a difficult time opponent of the war zones contrary nation ^ ^.
Rank Required: Transcender
Profit Limit: Coming Soon
3.4 Upgrade Skills
Because there is only 1 logical way to develop a FB, there are many complications when choosing. The following standard is only a suggestion and can be modified to personal taste and convenience.
Obviously this list is suggested for those with Transcender Rank when we will have a total of 6 slots.
For PvE it more useful Reflex (which increases in an almost similar to the amount of Sixth Sense Def Rate) Defensive Sense, why is a taste of each choosing one or the other. I personally prefer Reflex. By the time it gets to the level cap and Class Rank may choose to move to Defensive Sense, because the majority is more concerned with PvP since.
Needless to say, is the skill that give rise Upgrade Rate Atack and increased MP are completely useless. The atack rate is easily replaced with the Combo Start (see Special Skills), even getting much better results than having enough atack rate, and with respect to the MP, when you rank the amount of MP Transcender, even without the Skill Upgrade of MP, they possess will be greater than you can fill a pot (level 3) of MP, leaving an unfilled void.
The order of images corresponds to the order of description of the Upgrade Skills.
- Vitality Mastery: Increases the limit of Hp.
- Impact Control: Obtained from rank G. Master. Significantly increases the amount of Atack.
- Damage Absorb: Obtained from rrank G. Master. Significantly increases the amount of Defense.
- Sixth Sense: Obtained from rank G. Master. Significantly increases the amount of Def Rate.
- Offensive Sense. Moderately increased the amount of Atack.
- Defensive Sense. Moderately increased the amount of Defense.
3.5 Special Skills
Almost all special skills are different for each type of char, except the Combo Start, and the Battle Aura.
As for the request, I will mention only the level required, but it is logical to assume that it must have completed the quest of that level Up Leveling. It is assumed that these skills can only be obtained as rewards for quests.
All these skills will consume some SP (the yellow bar below the bar of MP and that can only be seen after the Leveling Up to level 10).
Combo Start: Make a sequence of attacks with skill and actually faster than usual. The popular combo is a skill that all classes can get, and will be quite useful because it allows you skills with a slight reduction in casting time, plus an attack that never fails (MISS) while you use it. Eat a small portion of SP.
Required Level: 10
Battle Aura: Summons a temporary aura that improves your stats. All types of char can be obtained. No matter what you choose all (Wind, Ice, etc) because they all give the same stats, and just change the graphic effect. Consumes an entire bar of SP.
Required Level: 20
Force Enchanter: Summons a Battle mode that temporarily improves your stats and also receives an extra improvement depends on the magic skills you've gained. Because of this battle mode, the FB shows an enhanced replica of all the visual effects of your buffs.
It's a bit complicated to explain in detail the buff, so I try to make it as educational as possible.
When I talked about who should buy cannons mentioned that there are 4 cannons that are similar in the type of item (so to speak) by 4 buffs you have. Now, I'll tell you that not only the cannons are improved versions of the buffs, remember that there are also arrows, and lances blasts that are similar in type to your buffs. Well, if you do not have aqua cannon, but you have aqua launch, then you'll also get an improvement in maximum HP and MP in BM1, but the cannons are those offering the greatest improvement, so we only mention the cannons, but until you can use lances or cannons blast to get better in BM1. We would then have the following, remember that the improvement is gradual upward from Arrows to Cannons:
- The type of attack magic skills improve Aqua maximum HP and MP, and make your bubbles appear BM1 covering the body of the FB.
- The type of attack magic skills Terra (that includes Stone) improve the defense, and make your BM1 see a small circle of golden shields surrounding the FB.
- The type of attack magic skills improve Wind atack rate and def rate, and make your beams BM1 some wind appears more impressive than they are normally with the buff Wind Movement.
- The type of attack magic skills Fire / Ice / Lightning improve the attack, but what do those 3 in ascending order, ie Ice offers more than Fire, and Lightning offers more than Ice, and make your aura appears BM1 powerful enough that surrounds your sword, but the effect depends on which chart the best of the 3 types of magic skill you have, in addition to the level you are. I do not recommend doing experiments for a triviality like this because you will dear ^ ^ '. Just looking forward to having Lightning Cannon, and climb as much as possible.
Consumes an entire bar of SP.
Required Level: 30
Blade Shooter: Summons a Battle Mode in which you transform your orb into something hard to describe XD, me in particular I think a bionic arm astral. Before this was the worst in all Nevareth BM2, but has recently been enhanced so that the Normal Atack is the best option, making it more practical and useful, resembling in the BM2 mechanics of WA, BL, and perhaps also to the FS. Anyway, all that matters is that while in this mode, you better Atack Normal attacks as well get better DPS than using skills.
The normal attack is the fastest among all the char of the sword, and that's a good point in favor of FB. A total of 4 shots makes rounds: the first blow given several blows to thrust (similar to Illusion stab) and has Down quite high (probably 90% or 95%), the second shot (makes a turn with the sword) has a good area-lateral frontal damage, the third blow (make a cut up) causes harm to an individual target almost the fourth stroke (an FB spectral jumps over the FB and cause an explosion below) is a good area and also damage high chance of knockback. The damage of each blow, is upwards of 1 to 4, so, perhaps the attack 4 is the slowest but is simultaneously the most damage is in addition to the knockback.
Consumes an entire bar of SP.
Required Level: 50
Prismatic Blade Cannon: Damages all that is about invoking it with a powerful magical explosion, which are magic swords around. This skill of attack is part of the previous Battle Mode (Blade Shooter). It's slow but has the characteristic that hurts all around the FB, with a powerful damage, and a good chance of critical. Your cooltime is somewhat high, why can execute only about 4 or 5 times before the Battle Mode is completed.
Requirement: Have activated the BM2 (Blade Shooter).
In addition to this group are the skills to invoke the Astral Board and A. Bike, which are skills that all types of char can learn. But I must stress that only the skill to be able to invoke such means of transport, may not be invoked if you do not have the keys to do, which are quite rare and expensive items, and have the same name of the skills: Astral Bike - Astral Board.
4. Team
This section shall not talk about what you can use a FB, but rather of the recommended options (ideal) should have a Kit for FS.
To begin, it is preferable that you first make a complete set for PvE. With this set you train and collect and alz drops, which you can sell, and save more to make a set for PvP.
Note: It is without saying that these are standard recommendations, so it can be adjusted according to personal convenience. This goes especially for high level, which, due to his personal experience, have found a combination of items is perfect for them, depending on your gameplay and specifics of your char.
I hope this post is not very dry because I will not images, but I will because, if so, would have put a lot of pictures, and post short because I would be codes of images.
4.1 Armor
The FB may opt to use Battleset or Armorset, the first option is focused more for PvE, and one for PvP. However you will notice that items are cheaper than Battle items Armor, and the difference is not as abysmal defense, in turn gives you more def rate, useful in PvE. It depends on you and your financial capacity will decide what types of items to use.
Long ago, complained that the FB to use Mithril items need to add too many points to Int, which lost attack, def rate, and defense. But after they realized that actually what they lost was not so much in return could use items that significantly increased their attack, defense, and def rate.
One of the first most basic sets that come to have (myself included) are dual slot osmium items with the following spells:
Helm: Dual slot with Crit Damage in each.
Suit: Double slot HP each.
Gloves: Double slot with Atack / Def Rate each.
Boots: Double slot HP each.
The previous set is often useful if you do not have much alz, and is in low and middle levels, and are commonly used all-rounder for a while.
Already at high levels things change, since it has more alz, but at the same time the need for better items to train on maps or in dungeons.
For PvE:
In PvE is often preferred to have a set with more resistance (defense or def rate) to train alone in difficult areas. Although well-structured if it is a combo for PvE and a good set Vampiric not necessary to have a set that confers good resistance. Even managing a set with as much vampiric properties may be more useful and economical because they save enough in the use of Hp pots. Besides this, the FB has skills that allow you to perform well in PvE, I mean Stun or Down.
So the best recommendation would be to achieve:
- Gloves "Of Vampire" +5% Hp steal (made by craft), preferably osmium or higher. Or with this attribute slot, but I think that slot only gives 2% (do not remember exactly).
- With respect to the other pieces, you can choose osmium Amp or Crit damage, according to the economic availability. However, several suggest using a set Terragrace +6 or +7 with slot filled by a basic set of attributes. Another option would be to use osmium Of Guard with 1 or 2 slots, since the items osmium of Guard can give a similar defense to Terragrace. You can also use the items for PvP, if they are osmium or terra +6 or +7.
For PvP:
Remember, it was said that the FB is a char that has to focus primarily on critical rather than pure damage (as is the case of WA). "To this I must say that the amp works well enough for almost all classes, and the FB just fine, but once a FB reach than 800 Amp will attack the much more noticeable effect, although it would be better which exceed the 850 for quite visible notice changes.
Then there are common basic items that should lead the FB, which are:
- Helm of Deathblow +16% crit damage, with 3 slots (the third obtained by Slot Extender), 1 slot occupied with crit rate and the other 2 with crit damage.
- Suit of Amp +7% sword of craft, and in slot
- Gloves similar to the suit.
- Boots-like suit.
However I must say that getting a team like this is rather costly, why the PvP set is usually secondary to the achievement of the set for PvE.
Note: Do not wear the type of items (eg titanium, osmium, etc.) for PvP because it is usually easy to get all the pieces in osmium, still preferred in many instances the shadowtitanium items (mainly for the price).
4.2 Weapons
On the issue of arms, often suggested to use the same weapons in PvP and PvE. Therefore we would have the following:
- A Blade or Katana with the characteristics of Helm.
- A Crystal Orb or the characteristics of the Helm.
But remember that in certain circumstances (for example by trying to kill bosses in maps and dungeons) critical strikes may have certain disadvantages because the bosses have resistance to critical hits (ie, anti crit rate / damage), so you can choose the amp.
Note: If the FB is less than 700 attack, the items of Destruction, among whom are some that add Atack, may be more useful than those with Amp, but be of equal or lesser value than those with crit damage.
4.3 Jewelry
At this point, as already explained above lines may be other points of view, which only give suggestions standard. In some cases, put more of a suggestion, which means that any of these can be useful.
Amulet
Attributes cast upon the level of the amulet. Not necessarily a fetish is a version with similar features to its predecessor, only better. For example an AOP +3 Max gives +3% crit rate, however, an AOP +4 does not possess that attribute, and an AOP has +5 crit rate +1% Max. Obviously among these 3, is also changing another attribute, which is the Crit damage, cheese is present in the +4 version onwards. With this you will see that not necessarily an amulet above that you will complete for your purposes. The level of charm to choose depends on your current features.
For PvE:
- Vampiric Amulet: Combined with your high defense, you can save big pot of HP. It is, par excellence, the best amulet for PvE.
For PvP:
- Amulet of Pain: Increases your defense, crit damage and crit rate capacity. You should only use it if your crit rate in sum total over 50%, then this amulet only better fulfill its role
- Amulet of Battler: Increases your maximum HP, MP, and Defense.
Rings
Attributes cast upon the level of the ring. The features on the rings +1, +2, +3, or more, is similar to the one I gave to the amulets.
For PvE:
- Life absorb ring: If you do not have gloves with 5% Hp steal or some other item with this attribute. It is perfect to combine with a Vampiric Amulet, or Vampiric earrings (see below).
- Extortion ring: If you have gloves with 5% Hp steal or some other item with this attribute. You can combine it with Extortion Bracelet (see below).
- Ring of Luck: If possible, +2, otherwise +1. Gives you more crit rate, which means you have more chances of making a critical hit. The great detail is that this ring is quite expensive, especially in its +2.
- Ring of Fighter / Champion: Should be +7 or higher. Honestly I think these rings of little use, but some tell me that they work. Perhaps to baseline levels, while getting more useful rings.
For PvP:
- Ring of Luck: If possible, +2, otherwise +1. Description same as it gave a few lines back.
- Critical ring: Preferably +2. The FB, because it has a high crit rate (in 140, joining Lightning Blade and Ice Blade gets 25%), not usually need 2 RoL +2 if you have a helmet, gloves, and boots Of Deathblow, such as those mentioned lines above. You can even avoid the use of RoL if you run into these 3 items extended. Because of this you can focus on having rings that increase the power of each critical strike damage.
- Ring of Fighter / Champion: Should be +7 or higher. Description same as the one I gave a few lines back.
Earrings
I should note that to use these items need to have a good rank of honor. So far, there are earrings that can increase your power to harm, only your strength, but in many ways.
For PvE:
- Vampiric earring: If you have gloves with 5% Hp steal or some other item with this attribute. You can combine it with Extortion Bracelet (see below).
- Evasion earring: Can be used in PvP because it gives a net increase of evasion. However, the earrings above are, in my opinion, best
For PvP:
- Vital earring: Increases your maximum HP.
- Earring of Guard: Increases your defense today.
Bracelet
I should note that to use these items need to have a good rank of honor.
For PvE:
- Extortion Bracelet: Allows you to retrieve HP per hit.
- Bracelet of Fighter / Sage: These are the most sought after and can be used interchangeably in PvE and PvP, with good results. Confer an increased damage.
For PvP:
- Bracelet of Fighter: These are the most sought after and can be used interchangeably in PvE and PvP, with good results. Confer an increased damage. In PvP is the best that can be used as a bracelet.
4.4 Layers (Epaulette)
The epaulettes, or commonly known as "layers" (really should not get this name because only seen as a layer when used with items such Armorset, however, with items Battleset type are seen as a long coat, and with items Martialset type are seen as a scarf) are items that give a nice decorative touch, but more important is that it gives other extra attributes useful in PvE or PvP.
The 3 types of epaulette give a certain amount of HP, growing by 50 points for each version better.
- Epaulette of Fighter (EOF)
It is an epaulette designed for those who specialize in the use of the sword. Gives an increase of Atack and Sword skill amp. For obvious reasons, is perfect for the FB. It's perfect for PvP, but also works well in PvE.
As for the visual aspect, all the epaulettes of this type generally have a red appearance when used with the set proper.
- Epaulette of Sage (EoS)
It is an epaulette designed for those who specialize in using magic. Gives an increase of Magic and Magic skill amp. Because the MFB is not useful (unlike the MFS), this will only be epaulette best BM1 benefits if you are wearing before you turn your BM, and you can switch to a EØF once your BM has already been activated .
As for the visual aspect, all the epaulettes of this type typically have a blue appearance when used with the set proper.
- Epaulette of Guardian (EOG)
It is an epaulette designed for those who want to increase their resilience in PvE. Defense Gives increased and Flee rate (evasion). Can be used by the FB, however the only utility that I find reasonable is for PvE, because the Flee rate is completely useless in PvP, and the small amount of defense exercises that give almost no effect in PvP.
As for the visual aspect, all the epaulettes of this type usually have the best appearance because the color always show combines perfectly with the set proper.
5. Combos
This section will mention only some combos standard use, ie, regardless of team work that takes place. However, it is clear that there are custom combos, which usually work even better, but reports directly to the equipment to be worn over, and Leveling Up quest have been completed.
This issue is somewhat tricky because you can do various combinations of skills, so do not expect to find the perfect combo here. The perfect combo depends on the experience of each, and depends on the opponent that you face.
Remember that FB is not the char with more damage, but almost all attacks have side effects, and this must be clear when you do PvP, or you face a boss.
PvE
The FB has skills that make it easy to carry almost PvE. Infernal Stigma has 80% stun, G is 90% down Master, Dance of Ruin has 80% down, and the completer has a low enough cooldown to put it in you to do acceptable damage being beaten on a few occasions.
The number you put next to each skill corresponds to the level recommended for use.
- Infernal Stigma (18) - Infernal Impact (09) - Assassinate (9)
I. Stigma stun cause an almost certain in a mass of mobs, then I. Impact will cause good damage, plus several debuff shove, and shoot down those that have not been affected by the stun, and finally Assassinate a good cause damage to the mobs. This combo is fairly easy to train in almost any area. It is true that you can be somewhat monotonous, but we, all 3 skills are good area of damage, and have a good stunlock, with down to those who are not affected by the stun as well this combo works quite well with vampiric items.
You can also make a variation, including Dance of Ruin and raising the level of I. Stigma and Assassinate, but the combo is a little longer, and the effects of stunlock down and may not be as synchronized as suggested in the combo.
PvP
Here, the FB can (and should) do a variety of combinations, which must be adjusted depending on the opponent and the combo you are using.
- Assault Force (20) - Force Slash (20) - Dance of Ruin (20) - I. Impact (9) - Assassinate (9) [- Force Impact (20)]
This is a fairly basic combo, but can be of quite useful. If we see the effects of these attacks: F. Assault will let you zoom in quickly to your opponent, he, along with Force slash will cause additional damage, the poison that accumulates style, so we'll go, causing damage to your opponent even without attacking, dance of ruin will fall defending your opponent, I. Impact adds other debuffs but also causes a great harm, Assassinate a good cause damage. Additionally (and optionally, so I put in brackets) Impact Force can be added at level 20, and although this is a skill rather slow, if you use it to finish off your opponent (if it has pocoHP) it will not matter the time of his cast.
Obviously you can also add Force kick early in the combo, but if you have some lag, give your combo as broken if you use this skill.
Besides these combos dice (1 in PvE and 1 PvP) there are other combinations, but as I said at the beginning, I only give you basic combinations, and is up to you the tailor your combos, and each has a different approach in the order of their combo.
Extra Details
- I must say that the more magic you have, the more noticeable will be the best that will give you the BM1, why it would be desirable to accumulate as much magic as possible before activating your BM1. Some ways to do this are:
- That an FA te Mana Condense your buff.
- Activate your Aura Battle BM1 before (this can be harmful to your SP, unless you have Fury Potion to replenish your SP)
- Have potions temporarily raise your magic damage (grow in Basic Craft).
- Have items such as Epaulette of Sage, Bracelet of Sage, so that increase your magic, your inventory, and putting them on before you turn your BM1, then exchange them for their versions Fighter.
- Do not ever use weapons that give you more magic and then exchange them for the ones you use after you activate your BM1 because BM will be immediately canceled.
Made by ChapoxD
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